Ambient Occlusion and Indirect Illumination in Screen Space
碩士 === 國立交通大學 === 資訊學院資訊科技產業專班 === 98 === Real-Time Global illumination in computer graphics is a very important topic. In the past, a popular approach was ambient occlusion. Then CryTek Company improves this algorithm. They propose an approach to approximate ambient occlusion in the screen space. I...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2010
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Online Access: | http://ndltd.ncl.edu.tw/handle/27652157876459058089 |