Ambient Occlusion and Indirect Illumination in Screen Space

碩士 === 國立交通大學 === 資訊學院資訊科技產業專班 === 98 === Real-Time Global illumination in computer graphics is a very important topic. In the past, a popular approach was ambient occlusion. Then CryTek Company improves this algorithm. They propose an approach to approximate ambient occlusion in the screen space. I...

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Bibliographic Details
Main Authors: Lin, Tin-Sheng, 林鼎盛
Other Authors: Shih, Zen-Chung
Format: Others
Language:en_US
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/27652157876459058089