Designing a Digital Games System for Older Adults-Using a Simulated System as an Example

碩士 === 義守大學 === 工業工程與管理學系碩士班 === 98 === The present study examined the extent to which digital learning incorporated with games could enhance the older adult’s acquisition of procedural knowledge. A total of thirty subjects aged over 65 years old participated in a split-plot experiment where age lea...

Full description

Bibliographic Details
Main Authors: Chun-Jung Chen, 陳俊融
Other Authors: Dyi-Yih Michael Lin
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/27098235491455012077
id ndltd-TW-098ISU05031035
record_format oai_dc
spelling ndltd-TW-098ISU050310352015-10-13T18:25:52Z http://ndltd.ncl.edu.tw/handle/27098235491455012077 Designing a Digital Games System for Older Adults-Using a Simulated System as an Example 高齡數位學習系統設計-以虛擬購票系統為例 Chun-Jung Chen 陳俊融 碩士 義守大學 工業工程與管理學系碩士班 98 The present study examined the extent to which digital learning incorporated with games could enhance the older adult’s acquisition of procedural knowledge. A total of thirty subjects aged over 65 years old participated in a split-plot experiment where age learning media and type of feedback were manipulated as independent variables. Learning media was defined as a between-group factor and consisted of three levels of treatment, namely, simple multimedia display (SMD), multimedia-based interactive learning (MIL), and game-based learning (GBL). Feedback was defined as a group factor and consisted of treatments of result feedback and interpretative feedback. Learning performance was measured by recall hit rate and subjective user experience. A simulated ticket purchasing system was developed to serve as the application domain. The results indicated that with respect to the hit rate, only the learning media showed a significant main effect, while feedback and the interaction between media and feedback did not result in a significant difference. A tukey post-hoc paired analysis revealed that the effect of leaning media was mainly derived from the superiority of GBL over MIL and SMD respectively. Analysis of subjective ratings with regard to preference among the three media showed the same pattern as that for the hit rate data. Implications for design of digital learning, particularly game-based digital learning for older adults were discussed in details. Dyi-Yih Michael Lin 林迪意 2010 學位論文 ; thesis 124 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 義守大學 === 工業工程與管理學系碩士班 === 98 === The present study examined the extent to which digital learning incorporated with games could enhance the older adult’s acquisition of procedural knowledge. A total of thirty subjects aged over 65 years old participated in a split-plot experiment where age learning media and type of feedback were manipulated as independent variables. Learning media was defined as a between-group factor and consisted of three levels of treatment, namely, simple multimedia display (SMD), multimedia-based interactive learning (MIL), and game-based learning (GBL). Feedback was defined as a group factor and consisted of treatments of result feedback and interpretative feedback. Learning performance was measured by recall hit rate and subjective user experience. A simulated ticket purchasing system was developed to serve as the application domain. The results indicated that with respect to the hit rate, only the learning media showed a significant main effect, while feedback and the interaction between media and feedback did not result in a significant difference. A tukey post-hoc paired analysis revealed that the effect of leaning media was mainly derived from the superiority of GBL over MIL and SMD respectively. Analysis of subjective ratings with regard to preference among the three media showed the same pattern as that for the hit rate data. Implications for design of digital learning, particularly game-based digital learning for older adults were discussed in details.
author2 Dyi-Yih Michael Lin
author_facet Dyi-Yih Michael Lin
Chun-Jung Chen
陳俊融
author Chun-Jung Chen
陳俊融
spellingShingle Chun-Jung Chen
陳俊融
Designing a Digital Games System for Older Adults-Using a Simulated System as an Example
author_sort Chun-Jung Chen
title Designing a Digital Games System for Older Adults-Using a Simulated System as an Example
title_short Designing a Digital Games System for Older Adults-Using a Simulated System as an Example
title_full Designing a Digital Games System for Older Adults-Using a Simulated System as an Example
title_fullStr Designing a Digital Games System for Older Adults-Using a Simulated System as an Example
title_full_unstemmed Designing a Digital Games System for Older Adults-Using a Simulated System as an Example
title_sort designing a digital games system for older adults-using a simulated system as an example
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/27098235491455012077
work_keys_str_mv AT chunjungchen designingadigitalgamessystemforolderadultsusingasimulatedsystemasanexample
AT chénjùnróng designingadigitalgamessystemforolderadultsusingasimulatedsystemasanexample
AT chunjungchen gāolíngshùwèixuéxíxìtǒngshèjìyǐxūnǐgòupiàoxìtǒngwèilì
AT chénjùnróng gāolíngshùwèixuéxíxìtǒngshèjìyǐxūnǐgòupiàoxìtǒngwèilì
_version_ 1718032644879417344