Optimization-based Pose Editing for 2D Character Animation
碩士 === 大同大學 === 資訊工程學系(所) === 97 === This paper presents a method to deform 2D shapes for character animation by optimization methods. It starts by generating a triangular mesh corresponding to the shape of character in pictures. Nonlinear least squares optimization is then applied to deform the mes...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2009
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Online Access: | http://ndltd.ncl.edu.tw/handle/28584414035371359623 |