Optimization-based Pose Editing for 2D Character Animation

碩士 === 大同大學 === 資訊工程學系(所) === 97 === This paper presents a method to deform 2D shapes for character animation by optimization methods. It starts by generating a triangular mesh corresponding to the shape of character in pictures. Nonlinear least squares optimization is then applied to deform the mes...

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Bibliographic Details
Main Authors: Jih-Chen Chou, 周日辰
Other Authors: Jyun-Ming Chen
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/28584414035371359623