Design, Implementation, And Verification Of A Programmable Floating- And Fixed-Point Vertex Shader
碩士 === 國立中山大學 === 資訊工程學系研究所 === 97 === 3D graphics pipeline can be divided into two subsystems: geometry subsystem and rendering subsystem. Hardware implementation of the transformation and lighting in the geometric subsystem can be divided into two categories, fixed function pipeline and programmab...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2009
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Online Access: | http://ndltd.ncl.edu.tw/handle/nu2cjj |