Design, Implementation, And Verification Of A Programmable Floating- And Fixed-Point Vertex Shader

碩士 === 國立中山大學 === 資訊工程學系研究所 === 97 === 3D graphics pipeline can be divided into two subsystems: geometry subsystem and rendering subsystem. Hardware implementation of the transformation and lighting in the geometric subsystem can be divided into two categories, fixed function pipeline and programmab...

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Bibliographic Details
Main Authors: Kuan-min Huang, 黃冠潣
Other Authors: Shen-Fu Hsiao
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/nu2cjj