Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System

碩士 === 國立交通大學 === 資訊科學與工程研究所 === 97 === A less-bandwidth-required reconfigurable depth buffer compression algorithm and the corresponding power-efficient architecture have been developed for 3D graphics system. The proposed algorithm is able to adaptively compress the depth buffer data according to...

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Main Authors: Tzung-Rung Jung, 鍾宗融
Other Authors: Lan-Da Van
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/91369823097754817883
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spelling ndltd-TW-097NCTU53940272015-10-13T13:11:49Z http://ndltd.ncl.edu.tw/handle/91369823097754817883 Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System 應用於三維繪圖系統之可重組式深度緩衝區壓縮演算法設計與實作 Tzung-Rung Jung 鍾宗融 碩士 國立交通大學 資訊科學與工程研究所 97 A less-bandwidth-required reconfigurable depth buffer compression algorithm and the corresponding power-efficient architecture have been developed for 3D graphics system. The proposed algorithm is able to adaptively compress the depth buffer data according to different-scene changes by employing 11 compression modes generated from three compression algorithms including Differential Differential Pulse Code Modulation (2-bit DDPCM), Hasselgren and Akenine-Moller’s (1-bit HA), and 7-bit DDPCM schemes. Furthermore, this reconfigurable algorithm supports one-plane and two-plane type and four kinds of combination cases. For 8x8 tile size with 16-bit depth values under the teapot benchmark, the proposed reconfigurable algorithm can achieve CR of 1.75 on average and improve 13.6% and 31.6% compared with the HA and DDPCM compression methods, respectively. For 8x8 tile size with 16-bit depth values under the Stereoscopic polygons benchmark, the proposed reconfigurable algorithm can achieve CR of 1.74 on average and improve 21.7% and 38.1% compared with the HA and DDPCM compression methods, respectively. The proposed reconfigurable power-efficient depth buffer compression architecture has been verified and implemented in TSMC 0.18-um CMOS process. The core area is of 1.13 mm2. The maximum power consumption of 38.63 mW in uncompression mode, 22.75 mW in one-plane type, 51.76/56.25/71.9 mW in two-plane type, including rising, vertical, and horizontal cases, and 57.63 mW in two-plane type, including falling cases, can be achieved at 100 MHz and with the supply voltage of 1.8V. Lan-Da Van 范倫達 2008 學位論文 ; thesis 50 zh-TW
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description 碩士 === 國立交通大學 === 資訊科學與工程研究所 === 97 === A less-bandwidth-required reconfigurable depth buffer compression algorithm and the corresponding power-efficient architecture have been developed for 3D graphics system. The proposed algorithm is able to adaptively compress the depth buffer data according to different-scene changes by employing 11 compression modes generated from three compression algorithms including Differential Differential Pulse Code Modulation (2-bit DDPCM), Hasselgren and Akenine-Moller’s (1-bit HA), and 7-bit DDPCM schemes. Furthermore, this reconfigurable algorithm supports one-plane and two-plane type and four kinds of combination cases. For 8x8 tile size with 16-bit depth values under the teapot benchmark, the proposed reconfigurable algorithm can achieve CR of 1.75 on average and improve 13.6% and 31.6% compared with the HA and DDPCM compression methods, respectively. For 8x8 tile size with 16-bit depth values under the Stereoscopic polygons benchmark, the proposed reconfigurable algorithm can achieve CR of 1.74 on average and improve 21.7% and 38.1% compared with the HA and DDPCM compression methods, respectively. The proposed reconfigurable power-efficient depth buffer compression architecture has been verified and implemented in TSMC 0.18-um CMOS process. The core area is of 1.13 mm2. The maximum power consumption of 38.63 mW in uncompression mode, 22.75 mW in one-plane type, 51.76/56.25/71.9 mW in two-plane type, including rising, vertical, and horizontal cases, and 57.63 mW in two-plane type, including falling cases, can be achieved at 100 MHz and with the supply voltage of 1.8V.
author2 Lan-Da Van
author_facet Lan-Da Van
Tzung-Rung Jung
鍾宗融
author Tzung-Rung Jung
鍾宗融
spellingShingle Tzung-Rung Jung
鍾宗融
Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System
author_sort Tzung-Rung Jung
title Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System
title_short Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System
title_full Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System
title_fullStr Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System
title_full_unstemmed Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System
title_sort reconfigurable depth buffer compression design and implementation for 3d graphics system
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/91369823097754817883
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