Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 97 === A less-bandwidth-required reconfigurable depth buffer compression algorithm and the corresponding power-efficient architecture have been developed for 3D graphics system. The proposed algorithm is able to adaptively compress the depth buffer data according to...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2008
|
Online Access: | http://ndltd.ncl.edu.tw/handle/91369823097754817883 |
id |
ndltd-TW-097NCTU5394027 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-097NCTU53940272015-10-13T13:11:49Z http://ndltd.ncl.edu.tw/handle/91369823097754817883 Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System 應用於三維繪圖系統之可重組式深度緩衝區壓縮演算法設計與實作 Tzung-Rung Jung 鍾宗融 碩士 國立交通大學 資訊科學與工程研究所 97 A less-bandwidth-required reconfigurable depth buffer compression algorithm and the corresponding power-efficient architecture have been developed for 3D graphics system. The proposed algorithm is able to adaptively compress the depth buffer data according to different-scene changes by employing 11 compression modes generated from three compression algorithms including Differential Differential Pulse Code Modulation (2-bit DDPCM), Hasselgren and Akenine-Moller’s (1-bit HA), and 7-bit DDPCM schemes. Furthermore, this reconfigurable algorithm supports one-plane and two-plane type and four kinds of combination cases. For 8x8 tile size with 16-bit depth values under the teapot benchmark, the proposed reconfigurable algorithm can achieve CR of 1.75 on average and improve 13.6% and 31.6% compared with the HA and DDPCM compression methods, respectively. For 8x8 tile size with 16-bit depth values under the Stereoscopic polygons benchmark, the proposed reconfigurable algorithm can achieve CR of 1.74 on average and improve 21.7% and 38.1% compared with the HA and DDPCM compression methods, respectively. The proposed reconfigurable power-efficient depth buffer compression architecture has been verified and implemented in TSMC 0.18-um CMOS process. The core area is of 1.13 mm2. The maximum power consumption of 38.63 mW in uncompression mode, 22.75 mW in one-plane type, 51.76/56.25/71.9 mW in two-plane type, including rising, vertical, and horizontal cases, and 57.63 mW in two-plane type, including falling cases, can be achieved at 100 MHz and with the supply voltage of 1.8V. Lan-Da Van 范倫達 2008 學位論文 ; thesis 50 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 97 === A less-bandwidth-required reconfigurable depth buffer compression algorithm and the corresponding power-efficient architecture have been developed for 3D graphics system. The proposed algorithm is able to adaptively compress the depth buffer data according to different-scene changes by employing 11 compression modes generated from three compression algorithms including Differential Differential Pulse Code Modulation (2-bit DDPCM), Hasselgren and Akenine-Moller’s (1-bit HA), and 7-bit DDPCM schemes. Furthermore, this reconfigurable algorithm supports one-plane and two-plane type and four kinds of combination cases. For 8x8 tile size with 16-bit depth values under the teapot benchmark, the proposed reconfigurable algorithm can achieve CR of 1.75 on average and improve 13.6% and 31.6% compared with the HA and DDPCM compression methods, respectively. For 8x8 tile size with 16-bit depth values under the Stereoscopic polygons benchmark, the proposed reconfigurable algorithm can achieve CR of 1.74 on average and improve 21.7% and 38.1% compared with the HA and DDPCM compression methods, respectively.
The proposed reconfigurable power-efficient depth buffer compression architecture has been verified and implemented in TSMC 0.18-um CMOS process. The core area is of 1.13 mm2. The maximum power consumption of 38.63 mW in uncompression mode, 22.75 mW in one-plane type, 51.76/56.25/71.9 mW in two-plane type, including rising, vertical, and horizontal cases, and 57.63 mW in two-plane type, including falling cases, can be achieved at 100 MHz and with the supply voltage of 1.8V.
|
author2 |
Lan-Da Van |
author_facet |
Lan-Da Van Tzung-Rung Jung 鍾宗融 |
author |
Tzung-Rung Jung 鍾宗融 |
spellingShingle |
Tzung-Rung Jung 鍾宗融 Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System |
author_sort |
Tzung-Rung Jung |
title |
Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System |
title_short |
Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System |
title_full |
Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System |
title_fullStr |
Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System |
title_full_unstemmed |
Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System |
title_sort |
reconfigurable depth buffer compression design and implementation for 3d graphics system |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/91369823097754817883 |
work_keys_str_mv |
AT tzungrungjung reconfigurabledepthbuffercompressiondesignandimplementationfor3dgraphicssystem AT zhōngzōngróng reconfigurabledepthbuffercompressiondesignandimplementationfor3dgraphicssystem AT tzungrungjung yīngyòngyúsānwéihuìtúxìtǒngzhīkězhòngzǔshìshēndùhuǎnchōngqūyāsuōyǎnsuànfǎshèjìyǔshízuò AT zhōngzōngróng yīngyòngyúsānwéihuìtúxìtǒngzhīkězhòngzǔshìshēndùhuǎnchōngqūyāsuōyǎnsuànfǎshèjìyǔshízuò |
_version_ |
1717734140225257472 |