Reconfigurable Depth Buffer Compression Design and Implementation for 3D Graphics System
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 97 === A less-bandwidth-required reconfigurable depth buffer compression algorithm and the corresponding power-efficient architecture have been developed for 3D graphics system. The proposed algorithm is able to adaptively compress the depth buffer data according to...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2008
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Online Access: | http://ndltd.ncl.edu.tw/handle/91369823097754817883 |