Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement
碩士 === 國立中正大學 === 電訊傳播研究所 === 97 === In this research, the relationships between aggressive trait, empathy, identification, involvement and game enjoyment are discussed. In addition, gender is also taken into consideration in the study. Forty-five participants took part in the experiment, and each...
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ndltd-TW-097CCU054380042016-05-04T04:25:48Z http://ndltd.ncl.edu.tw/handle/04727667138679304518 Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement 暴力電玩遊戲享受度:性別、人格特質、移情能力、認同與涉入 Cheng-han Ye 葉承函 碩士 國立中正大學 電訊傳播研究所 97 In this research, the relationships between aggressive trait, empathy, identification, involvement and game enjoyment are discussed. In addition, gender is also taken into consideration in the study. Forty-five participants took part in the experiment, and each of them played a violent video game. Participants were asked to fill out questionnaires before and after the game play, measuring their aggressive trait, empathy, identification to the character, involvement, and their game enjoyment. Generally speaking, the research result indicates that aggressive trait, identification and involvement are positively correlated with game enjoyment. When taking gender into consideration, aggressive trait and identification are positively correlated with game enjoyment for males, while identification and involvement are positively correlated with game enjoyment for females. In addition, empathy and game enjoyment are related in this study. Finally, the author discusses limitations and provides suggestions for future research. 林淑芳 2009 學位論文 ; thesis 54 zh-TW |
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碩士 === 國立中正大學 === 電訊傳播研究所 === 97 === In this research, the relationships between aggressive trait, empathy, identification, involvement and game enjoyment are discussed. In addition, gender is also taken into consideration in the study.
Forty-five participants took part in the experiment, and each of them played a violent video game. Participants were asked to fill out questionnaires before and after the game play, measuring their aggressive trait, empathy, identification to the character, involvement, and their game enjoyment.
Generally speaking, the research result indicates that aggressive trait, identification and involvement are positively correlated with game enjoyment. When taking gender into consideration, aggressive trait and identification are positively correlated with game enjoyment for males, while identification and involvement are positively correlated with game enjoyment for females. In addition, empathy and game enjoyment are related in this study.
Finally, the author discusses limitations and provides suggestions for future research.
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author2 |
林淑芳 |
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林淑芳 Cheng-han Ye 葉承函 |
author |
Cheng-han Ye 葉承函 |
spellingShingle |
Cheng-han Ye 葉承函 Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement |
author_sort |
Cheng-han Ye |
title |
Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement |
title_short |
Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement |
title_full |
Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement |
title_fullStr |
Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement |
title_full_unstemmed |
Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement |
title_sort |
violent video game enjoyment:gender, aggressive trait, empathy, identification and involvement |
publishDate |
2009 |
url |
http://ndltd.ncl.edu.tw/handle/04727667138679304518 |
work_keys_str_mv |
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