Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement

碩士 === 國立中正大學 === 電訊傳播研究所 === 97 === In this research, the relationships between aggressive trait, empathy, identification, involvement and game enjoyment are discussed. In addition, gender is also taken into consideration in the study. Forty-five participants took part in the experiment, and each...

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Main Authors: Cheng-han Ye, 葉承函
Other Authors: 林淑芳
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/04727667138679304518
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spelling ndltd-TW-097CCU054380042016-05-04T04:25:48Z http://ndltd.ncl.edu.tw/handle/04727667138679304518 Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement 暴力電玩遊戲享受度:性別、人格特質、移情能力、認同與涉入 Cheng-han Ye 葉承函 碩士 國立中正大學 電訊傳播研究所 97 In this research, the relationships between aggressive trait, empathy, identification, involvement and game enjoyment are discussed. In addition, gender is also taken into consideration in the study. Forty-five participants took part in the experiment, and each of them played a violent video game. Participants were asked to fill out questionnaires before and after the game play, measuring their aggressive trait, empathy, identification to the character, involvement, and their game enjoyment. Generally speaking, the research result indicates that aggressive trait, identification and involvement are positively correlated with game enjoyment. When taking gender into consideration, aggressive trait and identification are positively correlated with game enjoyment for males, while identification and involvement are positively correlated with game enjoyment for females. In addition, empathy and game enjoyment are related in this study. Finally, the author discusses limitations and provides suggestions for future research. 林淑芳 2009 學位論文 ; thesis 54 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立中正大學 === 電訊傳播研究所 === 97 === In this research, the relationships between aggressive trait, empathy, identification, involvement and game enjoyment are discussed. In addition, gender is also taken into consideration in the study. Forty-five participants took part in the experiment, and each of them played a violent video game. Participants were asked to fill out questionnaires before and after the game play, measuring their aggressive trait, empathy, identification to the character, involvement, and their game enjoyment. Generally speaking, the research result indicates that aggressive trait, identification and involvement are positively correlated with game enjoyment. When taking gender into consideration, aggressive trait and identification are positively correlated with game enjoyment for males, while identification and involvement are positively correlated with game enjoyment for females. In addition, empathy and game enjoyment are related in this study. Finally, the author discusses limitations and provides suggestions for future research.
author2 林淑芳
author_facet 林淑芳
Cheng-han Ye
葉承函
author Cheng-han Ye
葉承函
spellingShingle Cheng-han Ye
葉承函
Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement
author_sort Cheng-han Ye
title Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement
title_short Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement
title_full Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement
title_fullStr Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement
title_full_unstemmed Violent video game enjoyment:Gender, aggressive trait, empathy, identification and involvement
title_sort violent video game enjoyment:gender, aggressive trait, empathy, identification and involvement
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/04727667138679304518
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