A study of value creation of no-line game-China market as an example

碩士 === 元智大學 === 管理研究所 === 96 === 『On line game』 develops gradually to replace local electric game and expand to every where from 1997. This trend also spreads to China market after 2003 and its government included in a key industry . This industry have developed quickly about ten years and now...

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Bibliographic Details
Main Authors: Hung-Chieh Chen, 陳宏杰
Other Authors: 曾盛恕
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/05868283709502615368