A study of value creation of no-line game-China market as an example
碩士 === 元智大學 === 管理研究所 === 96 === 『On line game』 develops gradually to replace local electric game and expand to every where from 1997. This trend also spreads to China market after 2003 and its government included in a key industry . This industry have developed quickly about ten years and now...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2008
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Online Access: | http://ndltd.ncl.edu.tw/handle/05868283709502615368 |