The Role of Regulatory Focus in Message Framing on the Use of Self-Control for Online Game Players
碩士 === 靜宜大學 === 企業管理研究所 === 96 === Abstract This article proposes the existence of two types of motivations which differ in terms of regulatory focus─a promotion orientation concerned with advancement and achievement and a prevention orientation concerned with safety and security. The central premis...
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ndltd-TW-096PU0051210162016-05-13T04:14:37Z http://ndltd.ncl.edu.tw/handle/70003384090646134830 The Role of Regulatory Focus in Message Framing on the Use of Self-Control for Online Game Players 電玩玩家調節焦點於訊息陳述之下對自我控制能力之研究 Chia-ying Lin 林佳瑩 碩士 靜宜大學 企業管理研究所 96 Abstract This article proposes the existence of two types of motivations which differ in terms of regulatory focus─a promotion orientation concerned with advancement and achievement and a prevention orientation concerned with safety and security. The central premise of this research is that promotion-focused players and prevention-focused players differ in their sensitive to message effects. Positive messages encourage people to play online games whereas negative messages discourage people from playing. Participants were randomly assigned to either the positive or negative message condition. This study adopted 2 (message frames: positive vs. negative) × 2 (regulatory focus: promotion vs. prevention) between-subjects design and the results confirmed the hypotheses that for promotion-focused players, negative messages are significantly effective to persuade players from addiction; for prevention-focused players, positive messages significantly influence players and lead them to addiction. Furthermore, negative messages have greater persuasive impact than positive messages. Hence, negative and addiction-alert messages of online games could be enhanced, whereas positive messages should be released in vigilance. Shu-hsun Ho 何淑熏 2008/07/ 學位論文 ; thesis 54 en_US |
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碩士 === 靜宜大學 === 企業管理研究所 === 96 === Abstract
This article proposes the existence of two types of motivations which differ in terms of regulatory focus─a promotion orientation concerned with advancement and achievement and a prevention orientation concerned with safety and security. The central premise of this research is that promotion-focused players and prevention-focused players differ in their sensitive to message effects. Positive messages encourage people to play online games whereas negative messages discourage people from playing. Participants were randomly assigned to either the positive or negative message condition. This study adopted 2 (message frames: positive vs. negative) × 2 (regulatory focus: promotion vs. prevention) between-subjects design and the results confirmed the hypotheses that for promotion-focused players, negative messages are significantly effective to persuade players from addiction; for prevention-focused players, positive messages significantly influence players and lead them to addiction. Furthermore, negative messages have greater persuasive impact than positive messages. Hence, negative and addiction-alert messages of online games could be enhanced, whereas positive messages should be released in vigilance.
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author2 |
Shu-hsun Ho |
author_facet |
Shu-hsun Ho Chia-ying Lin 林佳瑩 |
author |
Chia-ying Lin 林佳瑩 |
spellingShingle |
Chia-ying Lin 林佳瑩 The Role of Regulatory Focus in Message Framing on the Use of Self-Control for Online Game Players |
author_sort |
Chia-ying Lin |
title |
The Role of Regulatory Focus in Message Framing on the Use of Self-Control for Online Game Players |
title_short |
The Role of Regulatory Focus in Message Framing on the Use of Self-Control for Online Game Players |
title_full |
The Role of Regulatory Focus in Message Framing on the Use of Self-Control for Online Game Players |
title_fullStr |
The Role of Regulatory Focus in Message Framing on the Use of Self-Control for Online Game Players |
title_full_unstemmed |
The Role of Regulatory Focus in Message Framing on the Use of Self-Control for Online Game Players |
title_sort |
role of regulatory focus in message framing on the use of self-control for online game players |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/70003384090646134830 |
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