Summary: | 碩士 === 國立臺北教育大學 === 造形設計學系玩具與遊戲設計碩士班 === 96 === Game-based learning theory has been applied on auxiliary teaching system persistently, because playing game is one of the important ways to motive students learning. Nowadays many digital game based learning are designed this way that users just sit in front of televisions or monitors and play with keyboards or mouse. However, with the continual release of the novel game designs, users start to take regards to the interaction and game control. So, the non-instinctive game modal gradually loses their audiences.
For a reflection on the cooperative learning of game control, this thesis probes into the relation of human-computer interaction. With the results of the literature review on cooperative learning of game design structures, this research examines the possibilities of applying the “Multi-Touch Control” technology, invented from Jeff Han’s multi-touch device theory and the multi-sense system of the studio, to the novel game design, figuring out the novel game type that adapts to multi-touch control techniques as well as improving the game control, and then induces the design suggestions. A new novel game of multi-touch control is also implemented. This development experience is expected to be useful to developers and provide a reference of cooperative learning for further study.
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