Action Research on the Science Game “Bubbles” as the Theme in Science Education Activity

碩士 === 國立臺中教育大學 === 科學應用與推廣學系科學教育碩士班 === 96 === The purpose of this study is to use game theory, with the science game “Bubbles” at the center, to develop and design a science teaching activity with “Bubbles” as a theme, to understand the instructional efficacy, and hopes to elevate student interest...

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Main Authors: Dong-Wei Chang, 張東瑋
Other Authors: Liang-Rong Hsu
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/12493097840471737336
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spelling ndltd-TW-096NTCTC1470172015-10-13T13:56:24Z http://ndltd.ncl.edu.tw/handle/12493097840471737336 Action Research on the Science Game “Bubbles” as the Theme in Science Education Activity 以科學遊戲—泡泡為主題之教學活動之行動研究 Dong-Wei Chang 張東瑋 碩士 國立臺中教育大學 科學應用與推廣學系科學教育碩士班 96 The purpose of this study is to use game theory, with the science game “Bubbles” at the center, to develop and design a science teaching activity with “Bubbles” as a theme, to understand the instructional efficacy, and hopes to elevate student interest in scientific learning. This study uses the method of action research to resolve the problems and difficulties in developing and implementing science teaching activity, and manifests the growth process of the researcher in this study. This study uses fifth grade students from an elementary school in Taichung City as research subjects. There are three stages of study between January and May of 2007, and the collected data undergoes analysis. According to results of the study, the researcher finds: (1) the design of teaching activity requires the collection of related information and help from experts, solve problems in the process of cycle instruction, and solve the real time problems that arise at the teaching site; (2) “science education activity with science game as theme” can effectively provide learning interest for students; (3) after students undergo “science education activity with science game as theme” they can generally achieve targets of the unit, and this helpful for the cultivation of techniques in the scientific process. (4) After conducting design of instructional activities and teaching, there is greater understanding for the course design and related principles; the researcher’s instructional experience and techniques can be enhanced; the importance of bilateral communication is discovered in the process of interviews. Finally, this study provide several suggestions on the design, implementation, and future research for science education activities that emphasize science game. Liang-Rong Hsu 許良榮 2007 學位論文 ; thesis 173 zh-TW
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description 碩士 === 國立臺中教育大學 === 科學應用與推廣學系科學教育碩士班 === 96 === The purpose of this study is to use game theory, with the science game “Bubbles” at the center, to develop and design a science teaching activity with “Bubbles” as a theme, to understand the instructional efficacy, and hopes to elevate student interest in scientific learning. This study uses the method of action research to resolve the problems and difficulties in developing and implementing science teaching activity, and manifests the growth process of the researcher in this study. This study uses fifth grade students from an elementary school in Taichung City as research subjects. There are three stages of study between January and May of 2007, and the collected data undergoes analysis. According to results of the study, the researcher finds: (1) the design of teaching activity requires the collection of related information and help from experts, solve problems in the process of cycle instruction, and solve the real time problems that arise at the teaching site; (2) “science education activity with science game as theme” can effectively provide learning interest for students; (3) after students undergo “science education activity with science game as theme” they can generally achieve targets of the unit, and this helpful for the cultivation of techniques in the scientific process. (4) After conducting design of instructional activities and teaching, there is greater understanding for the course design and related principles; the researcher’s instructional experience and techniques can be enhanced; the importance of bilateral communication is discovered in the process of interviews. Finally, this study provide several suggestions on the design, implementation, and future research for science education activities that emphasize science game.
author2 Liang-Rong Hsu
author_facet Liang-Rong Hsu
Dong-Wei Chang
張東瑋
author Dong-Wei Chang
張東瑋
spellingShingle Dong-Wei Chang
張東瑋
Action Research on the Science Game “Bubbles” as the Theme in Science Education Activity
author_sort Dong-Wei Chang
title Action Research on the Science Game “Bubbles” as the Theme in Science Education Activity
title_short Action Research on the Science Game “Bubbles” as the Theme in Science Education Activity
title_full Action Research on the Science Game “Bubbles” as the Theme in Science Education Activity
title_fullStr Action Research on the Science Game “Bubbles” as the Theme in Science Education Activity
title_full_unstemmed Action Research on the Science Game “Bubbles” as the Theme in Science Education Activity
title_sort action research on the science game “bubbles” as the theme in science education activity
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/12493097840471737336
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