Using an Information Technology Approach to Investigate Virtual Worlds: Mining Demographic Data in MMOGS
博士 === 國立交通大學 === 資訊科學與工程研究所 === 96 === A growing number of researchers are looking into ways that online virtual and game environments are affecting human activities, including communication, interpersonal relationships, and community interactions. Whereas the first game researchers focused on the...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2008
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Online Access: | http://ndltd.ncl.edu.tw/handle/56201528696450429316 |