驗證遊戲吸引人之要素:內容分析「魔獸世界」
碩士 === 佛光大學 === 教育資訊學系 === 95 === The purpose of this study was to verify if elements of motivating games proposed by Malone and Lepper (1987), Rouse (2003), and Howland (2001) were applicable to online games. World of Warcraft, the best selling online games for 2006, was chosen as the game for anal...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2007
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Online Access: | http://ndltd.ncl.edu.tw/handle/42554759791403251280 |