The research of the player in the on-line game -Take “World of Warcraft “as an example

碩士 === 國立中正大學 === 電訊傳播研究所 === 95 === Flourishing development of the on-line game industry has brought a lot of social phenomena, and relevant inspiration of academic research and spread. But the correlative research of the on-line games still mostly probe into only superficial factors, such as motiv...

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Bibliographic Details
Main Authors: Pei-Yuan Lin, 林培淵
Other Authors: Cheng-Chung Lee
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/61501691477078456146