The research of the player in the on-line game -Take “World of Warcraft “as an example
碩士 === 國立中正大學 === 電訊傳播研究所 === 95 === Flourishing development of the on-line game industry has brought a lot of social phenomena, and relevant inspiration of academic research and spread. But the correlative research of the on-line games still mostly probe into only superficial factors, such as motiv...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2007
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Online Access: | http://ndltd.ncl.edu.tw/handle/61501691477078456146 |