Meshless Deformation Based on Particle System and Physical Simulation

碩士 === 國立中央大學 === 資訊工程研究所 === 94 === In this paper, we propose a deformation method for modeling non-rigid objects in a game-like environment or 3D virtual environment. The studying goals include: (1) providing high-speed run-time performance, (2) maintaining the stability of deformation computation...

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Bibliographic Details
Main Authors: Bing-Jiun Tseng, 曾秉鈞
Other Authors: Din-Chang Tseng
Format: Others
Language:en_US
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/23eegu