Pose-Dependent Level of Detail Modeling for Animated Meshes

碩士 === 國立交通大學 === 資訊工程系所 === 94 === 3D animation is now very popular in the movies and games. Since 3D animation in game is usually performed in real-time, complex models created by artist are often simplified to models of low polygon count. While many simplification methods have been proposed for s...

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Bibliographic Details
Main Author: 呂宗弘
Other Authors: 莊榮宏
Format: Others
Language:en_US
Published: 2005
Online Access:http://ndltd.ncl.edu.tw/handle/50478976567186541305