Pose-Dependent Level of Detail Modeling for Animated Meshes
碩士 === 國立交通大學 === 資訊工程系所 === 94 === 3D animation is now very popular in the movies and games. Since 3D animation in game is usually performed in real-time, complex models created by artist are often simplified to models of low polygon count. While many simplification methods have been proposed for s...
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Format: | Others |
Language: | en_US |
Published: |
2005
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Online Access: | http://ndltd.ncl.edu.tw/handle/50478976567186541305 |