Effects of Competition inside Computer Assisted Learning Games for Learning Outcomes
碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 89 === The purpose of this study was to investigate the effect of competition on students’ learning outcomes in computer-assisted learning games. The effect of group-competition and self-competition were examined in this study. There were 191 elementary students, 110...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2001
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Online Access: | http://ndltd.ncl.edu.tw/handle/85484648131800934909 |