A Realistic Rendering Algorithm for Global Illumination with Arbitrary Volume Density

碩士 === 國立交通大學 === 資訊科學學系 === 83 === In global illumination, there are still few works discussed the effects caused by participating media. In this thesis we propose a two-pass ray tracing algorithm based on the Monte Carlo techinique to sim...

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Bibliographic Details
Main Authors: Meng-Hua Wu, 吳孟樺
Other Authors: Zen-Chung Shih
Format: Others
Language:en_US
Published: 1995
Online Access:http://ndltd.ncl.edu.tw/handle/14829530866919474784