A Realistic Rendering Algorithm for Global Illumination with Arbitrary Volume Density
碩士 === 國立交通大學 === 資訊科學學系 === 83 === In global illumination, there are still few works discussed the effects caused by participating media. In this thesis we propose a two-pass ray tracing algorithm based on the Monte Carlo techinique to sim...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
1995
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Online Access: | http://ndltd.ncl.edu.tw/handle/14829530866919474784 |