Theorizing navigable space in video games
Space is understood best through movement, and complex spaces require not only movement but navigation. The theorization of navigable space requires a conceptual representation of space which is adaptable to the great malleability of video game spaces, a malleability which allows for designs which c...
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Format: | Others |
Language: | English |
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Universität Potsdam
2011
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Online Access: | http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-49809 http://opus.kobv.de/ubp/volltexte/2011/4980/ |