Theorizing navigable space in video games

Space is understood best through movement, and complex spaces require not only movement but navigation. The theorization of navigable space requires a conceptual representation of space which is adaptable to the great malleability of video game spaces, a malleability which allows for designs which c...

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Bibliographic Details
Main Author: Wolf, Mark J. P.
Format: Others
Language:English
Published: Universität Potsdam 2011
Subjects:
Online Access:http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-49809
http://opus.kobv.de/ubp/volltexte/2011/4980/