Simulation of self-action : on the morphology of remote-controlled role playing
Computer games may be defined as artifacts that connect the input devices of a computer (such as keyboard, mouse or controller) with its output devices (in most cases a screen and speakers) in such a way that on the screen a challenge is displayed. On the screen we see pictorial elements that have t...
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Language: | English |
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Universität Potsdam
2010
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Online Access: | http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42770 http://opus.kobv.de/ubp/volltexte/2010/4277/ |