Simulation of self-action : on the morphology of remote-controlled role playing

Computer games may be defined as artifacts that connect the input devices of a computer (such as keyboard, mouse or controller) with its output devices (in most cases a screen and speakers) in such a way that on the screen a challenge is displayed. On the screen we see pictorial elements that have t...

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Bibliographic Details
Main Author: Venus, Jochen
Other Authors: Klevjer, Rune (Response)
Format: Others
Language:English
Published: Universität Potsdam 2010
Subjects:
Online Access:http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42770
http://opus.kobv.de/ubp/volltexte/2010/4277/