The concept of war in the World of Warcraft

MMORPGs such as WORLD OF WARCRAFT can be understood as interactive representations of war. Within the frame provided by the program the players experience martial conflicts and thus a “virtual war.” The game world however requires a technical and as far as possible invisible infrastructure which has...

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Bibliographic Details
Main Authors: Hoffstadt, Christian, Nagenborg, Michael
Format: Others
Language:English
Published: Universität Potsdam 2008
Subjects:
Online Access:http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24674
http://opus.kobv.de/ubp/volltexte/2008/2467/