The concept of war in the World of Warcraft
MMORPGs such as WORLD OF WARCRAFT can be understood as interactive representations of war. Within the frame provided by the program the players experience martial conflicts and thus a “virtual war.” The game world however requires a technical and as far as possible invisible infrastructure which has...
Main Authors: | , |
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Format: | Others |
Language: | English |
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Universität Potsdam
2008
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Online Access: | http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24674 http://opus.kobv.de/ubp/volltexte/2008/2467/ |