Contributing to a literacy of the body in videogame interaction

<p> This study deems that to play a videogame is to gain a literacy of the body. The motor aspect of human interaction with videogames has largely escaped analysis in hand-held controller interactions, yet this is a mass cultural phenomenon in which human movement is technologized and uniquely...

Full description

Bibliographic Details
Main Author: Segovia, Sherri Dawn
Language:EN
Published: The University of Texas at Dallas 2015
Subjects:
Online Access:http://pqdtopen.proquest.com/#viewpdf?dispub=3706679