Contributing to a literacy of the body in videogame interaction
<p> This study deems that to play a videogame is to gain a literacy of the body. The motor aspect of human interaction with videogames has largely escaped analysis in hand-held controller interactions, yet this is a mass cultural phenomenon in which human movement is technologized and uniquely...
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Language: | EN |
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The University of Texas at Dallas
2015
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Online Access: | http://pqdtopen.proquest.com/#viewpdf?dispub=3706679 |