Simulating depth of field using per-pixel linked list buffer
<p>In this thesis, I present a method for simulating three characteristics of depth of field image: partial occlusion, bokeh and blur. Retrieving color from occluded surfaces is achieved by constructing a per-pixel linked list buffer, which only requires two render passes. Additionally, per-pi...
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Language: | EN |
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Purdue University
2015
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Online Access: | http://pqdtopen.proquest.com/#viewpdf?dispub=1598036 |