An Experimental Study on the Effects of a Gamified Software Intervention in Mathematics Achievement Among Sixth Grade Students
<p> Keywords: Gamification, intrinsic motivation, extrinsic motivation, academic performance, mathematics, test scores, <i>Edufocal</i>© </p><p> Children have been playing computer games for many years. Today's children are very technologically savvy co...
Main Author: | Watson-Huggins, Janice |
---|---|
Language: | EN |
Published: |
Nova Southeastern University
2019
|
Subjects: | |
Online Access: | http://pqdtopen.proquest.com/#viewpdf?dispub=13820081 |
Similar Items
-
The Effect of Elementary Mathematics Coaching On Student Achievement in Fourth, Fifth, and Sixth Grade
by: Trimuel Stewart, Stewart, Merita
Published: (2011) -
The effect of computer-assisted instruction in improving mathematics performance of low-achieving ninth-grade students
by: Bailey, Thomas Everett
Published: (1991) -
Mission us and historical empathy: A qualitative case study of sixth-grade students' experiences
by: Maxlow, James Richard
Published: (2015) -
The effects of microcomputers on the mathematical skills of low-achieving students
by: Copley, Charlotte Evans
Published: (1990) -
The effects of a family mathematics workshop on the mathematics achievement of middle grades African American students
by: Sadler, Ada M.
Published: (1998)