An Experimental Study on the Effects of a Gamified Software Intervention in Mathematics Achievement Among Sixth Grade Students

<p> Keywords: Gamification, intrinsic motivation, extrinsic motivation, academic performance, mathematics, test scores, <i>Edufocal</i>&copy; </p><p> Children have been playing computer games for many years. Today's children are very technologically savvy co...

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Bibliographic Details
Main Author: Watson-Huggins, Janice
Language:EN
Published: Nova Southeastern University 2019
Subjects:
Online Access:http://pqdtopen.proquest.com/#viewpdf?dispub=13820081