An Experimental Study on the Effects of a Gamified Software Intervention in Mathematics Achievement Among Sixth Grade Students
<p> Keywords: Gamification, intrinsic motivation, extrinsic motivation, academic performance, mathematics, test scores, <i>Edufocal</i>© </p><p> Children have been playing computer games for many years. Today's children are very technologically savvy co...
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Language: | EN |
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Nova Southeastern University
2019
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Online Access: | http://pqdtopen.proquest.com/#viewpdf?dispub=13820081 |