A model for selecting serious games for the computer science class / Johan Willem Prinsloo
Serious games have the potential to add value to the teaching and learning environment but are currently not used to its full potential in the Computer Science class. Many reasons why serious games are not used are debated in the literature and a particular problem identified from the literature is...
Main Author: | |
---|---|
Language: | en |
Published: |
2015
|
Subjects: | |
Online Access: | http://hdl.handle.net/10394/14772 |