Player modeling for dynamic difficulty adjustment in top down action games
In video games, Dynamic Difficulty Adjustment (DDA) typically refers to the technique of adapting the video game difficulty to match the skill level of the player. A common practice is to use predictive algorithms to preemptively set up the difficulty of the game so that the player notices the adjus...
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Online Access: | http://hdl.handle.net/2047/D20335162 |