Examining the effect of different types of tutorials on new players of a compute science teaching game

This paper presents three different tutorials for a complex game named GrACE. Tutorials are inspired by a Gamasutra article 4 Ways to Teach Your Players How to Play Your Game by Darrison J . The first tutorial is the Non-interactive tutorial made by the Northeastern team who also worked on the game....

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Online Access:http://hdl.handle.net/2047/D20289866