Persistent transaction models for massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) can be treated as a database application. Players request actions concurrently to alter the state of objects in the game. Since the world state is the most valuable asset of MMOGs, it is extremely important to ensure its consistency. On the other hand, the...
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Format: | Others |
Language: | en |
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McGill University
2010
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Online Access: | http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=95121 |