Interest management for massively multiplayer games

The popularity of massively multiplayer games has increased in recent years and game providers are facing scalability problems to accomodate growing populations of users. Broadcasting all state changes to every player is not a viable solution to maintain a consistent game state in a massively multip...

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Bibliographic Details
Main Author: Boulanger, Jean-Sebastien
Other Authors: Clark Verbrugge (Internal/Cosupervisor2)
Format: Others
Language:en
Published: McGill University 2007
Subjects:
Online Access:http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=18280