Static pose reconstruction with an instrumented bouldering wall
As the level of realism required by modern video games and movies increases, so does the need for natural-looking simulations. Reproducing the physical behaviour of humans has been one of the pillars of modern research in the field of computer animation. This is a challenging problem because it is d...
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Format: | Others |
Language: | en |
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McGill University
2012
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Online Access: | http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=110568 |