Video games and Japaneseness: an analysis of localization and circulation of Japanese video games in North America
Since the release of the Nintendo Entertainment System in the 1980s, the video game industry has transformed itself to become very dependent of the transnational circulation and localization of its products. In this thesis, I take a look at this current trend of video game's transnationalizatio...
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Format: | Others |
Language: | en |
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McGill University
2011
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Online Access: | http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=104849 |