A distributed server architecture for massively multiplayer online games /
There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs) with millions of players interacting in their virtual game space at the same time. However, the centralized server architecture of most modern day MMOGs is unable to cope with this increase in the n...
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Format: | Others |
Language: | en |
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McGill University
2006
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Online Access: | http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=101150 |