Perspective in Two Dimensions for Computer Graphics

Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examines the perspective as practiced by artists, who develop the picture geometry within the planar surface of the canvas. Their approach is flexible, depth is simulated with planar composition as the prim...

Full description

Bibliographic Details
Main Author: Fourquet, Elodie
Language:en
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10012/7325
id ndltd-LACETR-oai-collectionscanada.gc.ca-OWTU.10012-7325
record_format oai_dc
spelling ndltd-LACETR-oai-collectionscanada.gc.ca-OWTU.10012-73252013-10-04T04:11:55ZFourquet, Elodie2013-01-28T15:54:27Z2013-01-28T15:54:27Z2013-01-28T15:54:27Z2012-11-29http://hdl.handle.net/10012/7325Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examines the perspective as practiced by artists, who develop the picture geometry within the planar surface of the canvas. Their approach is flexible, depth is simulated with planar composition as the primary geometry. Renaissance artists discovered construction methods to draw the foreshortening of realistic pictures: the construction of a tiled floor in perspective was fundamental. This thesis presents the framework, a computer program, I developed to create the perspective of pictures based on the geometry practices of artists. Construction lines on the image plane simulate the 3D geometry of the pictorial space; cartoons of foreground elements are manipulated in 2D within the picture perspective; projected shadows, examples of double projection, are also included. A formalism, reformulating algebraically the straight-edge and compass evaluations, generalizes the planar geometry that solves the challenge of depicting 3D. A revised Painter’s algorithm produces the occlusions between the picture elements from sequencing them from their definitions on the canvas.encomputer sciencecomputer graphicsperspective2D/3DRenaissancePerspective in Two Dimensions for Computer GraphicsThesis or DissertationSchool of Computer ScienceDoctor of PhilosophyComputer Science
collection NDLTD
language en
sources NDLTD
topic computer science
computer graphics
perspective
2D/3D
Renaissance
Computer Science
spellingShingle computer science
computer graphics
perspective
2D/3D
Renaissance
Computer Science
Fourquet, Elodie
Perspective in Two Dimensions for Computer Graphics
description Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examines the perspective as practiced by artists, who develop the picture geometry within the planar surface of the canvas. Their approach is flexible, depth is simulated with planar composition as the primary geometry. Renaissance artists discovered construction methods to draw the foreshortening of realistic pictures: the construction of a tiled floor in perspective was fundamental. This thesis presents the framework, a computer program, I developed to create the perspective of pictures based on the geometry practices of artists. Construction lines on the image plane simulate the 3D geometry of the pictorial space; cartoons of foreground elements are manipulated in 2D within the picture perspective; projected shadows, examples of double projection, are also included. A formalism, reformulating algebraically the straight-edge and compass evaluations, generalizes the planar geometry that solves the challenge of depicting 3D. A revised Painter’s algorithm produces the occlusions between the picture elements from sequencing them from their definitions on the canvas.
author Fourquet, Elodie
author_facet Fourquet, Elodie
author_sort Fourquet, Elodie
title Perspective in Two Dimensions for Computer Graphics
title_short Perspective in Two Dimensions for Computer Graphics
title_full Perspective in Two Dimensions for Computer Graphics
title_fullStr Perspective in Two Dimensions for Computer Graphics
title_full_unstemmed Perspective in Two Dimensions for Computer Graphics
title_sort perspective in two dimensions for computer graphics
publishDate 2013
url http://hdl.handle.net/10012/7325
work_keys_str_mv AT fourquetelodie perspectiveintwodimensionsforcomputergraphics
_version_ 1716601029588418560