Perspective in Two Dimensions for Computer Graphics
Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examines the perspective as practiced by artists, who develop the picture geometry within the planar surface of the canvas. Their approach is flexible, depth is simulated with planar composition as the prim...
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Language: | en |
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2013
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Online Access: | http://hdl.handle.net/10012/7325 |