The use of ambient audio to increase safety and immersion in location-based games
The purpose of this thesis is to propose an alternative type of interface for mobile software being used while walking or running. Our work addresses the problem of visual user interfaces for mobile software be- ing potentially unsafe for pedestrians, and not being very immersive when used for locat...
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Language: | en en |
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2012
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Online Access: | http://hdl.handle.net/1974/6997 |