Visibility-based microcells for dynamic load balancing in MMO games
Massively multiplayer games allow hundreds of players to play and interact with each other simultaneously. Due to the increasing need to provide a greater degree of interaction to more players, load balancing is critical on the servers that host the game. A common approach is to divide the world i...
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Language: | en en |
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2011
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Online Access: | http://hdl.handle.net/1974/6785 |