Fluid surface reconstruction from particles
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key idea is to construct a surface that is as smooth as possible while remaining faithful to the particle locations. We describe a mesh-based algorithm that expresses the surface in terms of a constrained op...
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Language: | English |
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University of British Columbia
2008
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Online Access: | http://hdl.handle.net/2429/906 |