Plausible cloth wrinkling for captured mesh sequences
Cloth modeling has become an important research topic in computer graphics, as garments are ubiquitous in virtual environments used in movies or games. While recent studies can successfully capture the general shape of cloth as well as a continuous cloth motion, they usually lose high frequency deta...
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Language: | English |
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University of British Columbia
2011
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Online Access: | http://hdl.handle.net/2429/38243 |