Entertaining tweens : re/presenting "the teenage girl" in "girl video games"
Research conducted during the 1990s revealed that video games increasingly represent the medium through which children are first exposed to technology, that early gaming can enhance future technological literacy, and that girls tend to play video games less frequently than boys. These findings pr...
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Language: | English |
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University of British Columbia
2008
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Online Access: | http://hdl.handle.net/2429/2855 |