CInDeR : collision and interference detection in real time using graphics hardware

Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive and therefore a frequent impediment to efficient implementation of real-time graphics applications. s We describe how graphics hardware can be u...

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Bibliographic Details
Main Author: Knott, David
Language:English
Published: 2009
Online Access:http://hdl.handle.net/2429/14572