Capturing and modeling of deformable objects
Modeling the behavior of deformable virtual objects has important applications in computer graphics. There are two prevalent approaches for modeling deformable objects, an active one by deforming existing virtual models and a passive one by capturing the geometry and motion of real objects. This...
Main Author: | |
---|---|
Language: | English |
Published: |
University of British Columbia
2009
|
Online Access: | http://hdl.handle.net/2429/14527 |