Rising motion controllers for physically simulated characters

The control of physics-based simulated characters is an important open problem with potential applications in film, games, robotics, and biomechanics. While many methods have been developed for locomotion and quiescent stance, the problem of returning to a standing posture from a sitting or fall...

Full description

Bibliographic Details
Main Author: Jones, Benjamin James
Language:English
Published: University of British Columbia 2011
Online Access:http://hdl.handle.net/2429/36261
id ndltd-LACETR-oai-collectionscanada.gc.ca-BVAU.-36261
record_format oai_dc
spelling ndltd-LACETR-oai-collectionscanada.gc.ca-BVAU.-362612013-06-05T04:19:49ZRising motion controllers for physically simulated charactersJones, Benjamin JamesThe control of physics-based simulated characters is an important open problem with potential applications in film, games, robotics, and biomechanics. While many methods have been developed for locomotion and quiescent stance, the problem of returning to a standing posture from a sitting or fallen posture has received much less attention. In this thesis, we develop controllers for biped sit-to-stand, quadruped getting-up, and biped prone-to-stand motions. These controllers are created from a shared set of simple components including pose tracking, root orientation correction, and virtual force based control. We also develop an optimization strategy that generates fast, dynamic rising motions from an initial statically stable motion. This strategy is also used to generalize controllers to sloped terrain and characters of varying size.University of British Columbia2011-07-22T17:58:34Z2011-07-22T17:58:34Z20112011-07-222011-11Electronic Thesis or Dissertationhttp://hdl.handle.net/2429/36261eng
collection NDLTD
language English
sources NDLTD
description The control of physics-based simulated characters is an important open problem with potential applications in film, games, robotics, and biomechanics. While many methods have been developed for locomotion and quiescent stance, the problem of returning to a standing posture from a sitting or fallen posture has received much less attention. In this thesis, we develop controllers for biped sit-to-stand, quadruped getting-up, and biped prone-to-stand motions. These controllers are created from a shared set of simple components including pose tracking, root orientation correction, and virtual force based control. We also develop an optimization strategy that generates fast, dynamic rising motions from an initial statically stable motion. This strategy is also used to generalize controllers to sloped terrain and characters of varying size.
author Jones, Benjamin James
spellingShingle Jones, Benjamin James
Rising motion controllers for physically simulated characters
author_facet Jones, Benjamin James
author_sort Jones, Benjamin James
title Rising motion controllers for physically simulated characters
title_short Rising motion controllers for physically simulated characters
title_full Rising motion controllers for physically simulated characters
title_fullStr Rising motion controllers for physically simulated characters
title_full_unstemmed Rising motion controllers for physically simulated characters
title_sort rising motion controllers for physically simulated characters
publisher University of British Columbia
publishDate 2011
url http://hdl.handle.net/2429/36261
work_keys_str_mv AT jonesbenjaminjames risingmotioncontrollersforphysicallysimulatedcharacters
_version_ 1716587861711519744