Uso de sistemas dinâmicos como mecânica em jogos digitais que possuem viagem no tempo
Made available in DSpace on 2016-03-15T19:37:51Z (GMT). No. of bitstreams: 1 Andre Kishimoto.pdf: 6514091 bytes, checksum: cb3893235ae3a54cbfa637835b6903e8 (MD5) Previous issue date: 2014-08-13 === Instituto Presbiteriano Mackenzie === In digital game development, it is not uncommon to split the...
Main Author: | |
---|---|
Other Authors: | |
Format: | Others |
Language: | Portuguese |
Published: |
Universidade Presbiteriana Mackenzie
2016
|
Subjects: | |
Online Access: | http://tede.mackenzie.br/jspui/handle/tede/1446 |