GERAÇÃO PROCEDURAL DE CENÁRIOS 3D DE CÂNIONS COM FOCO EM JOGOS DIGITAIS

This Master s thesis proposes a non-assisted procedural method for 3D canyons scenes generation based on techniques of computer graphics, computer vision and graph search algorithm. In order to define all the features to be reproduced in our scenes, we have analyzed several images of real canyons a...

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Bibliographic Details
Main Author: Carli, Daniel Michelon de
Other Authors: Pozzer, Cesar Tadeu
Format: Others
Language:Portuguese
Published: Universidade Federal de Santa Maria 2014
Subjects:
Online Access:http://repositorio.ufsm.br/handle/1/5394