GERAÇÃO PROCEDURAL DE CENÁRIOS 3D DE CÂNIONS COM FOCO EM JOGOS DIGITAIS
This Master s thesis proposes a non-assisted procedural method for 3D canyons scenes generation based on techniques of computer graphics, computer vision and graph search algorithm. In order to define all the features to be reproduced in our scenes, we have analyzed several images of real canyons a...
Main Author: | |
---|---|
Other Authors: | |
Format: | Others |
Language: | Portuguese |
Published: |
Universidade Federal de Santa Maria
2014
|
Subjects: | |
Online Access: | http://repositorio.ufsm.br/handle/1/5394 |