Design de interação nos games: projetar como operação tradutora para a comunicação ser humano-máquina
Made available in DSpace on 2016-04-26T18:18:33Z (GMT). No. of bitstreams: 1 Alexandre Santaella Braga.pdf: 8065630 bytes, checksum: 5fa997c61f83ac2b1c9528640700b1d7 (MD5) Previous issue date: 2010-05-12 === This research is turned to one of the most crucial questions of digital design that, as I...
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Format: | Others |
Language: | Portuguese |
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Pontifícia Universidade Católica de São Paulo
2016
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Online Access: | https://tede2.pucsp.br/handle/handle/5284 |