Games e terceira idade: um estudo de caso com o wii sports
Made available in DSpace on 2016-04-29T14:22:50Z (GMT). No. of bitstreams: 1 Guilherme Henrique Quintana.pdf: 32848183 bytes, checksum: 414774d3466ecae65472495b12871c32 (MD5) Previous issue date: 2011-01-28 === Currently the focus of the market for digital games is the development of games for the...
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Format: | Others |
Language: | Portuguese |
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Pontifícia Universidade Católica de São Paulo
2016
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Online Access: | https://tede2.pucsp.br/handle/handle/18064 |