Renderização em tempo real de pêlos aplicados sobre malhas tridimensionais arbitrárias obtidas de objetos reais
=== In this work we present an algorithm to create and apply fur over arbitrary meshes extracted from real world objects. We focus on the solution of the problem of automatic apply fur over meshes without human intervention. Our algorithm was tested with four different high complexity meshes, which...
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Format: | Others |
Language: | Portuguese |
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Universidade Federal de Minas Gerais
2009
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Online Access: | http://hdl.handle.net/1843/SLSS-7XGEZS |